To satisfy the requirements of SOLSTICE, the space was developed as a location for staff development events and meetings, as well as an environment for teaching and learning.
The space was designed to be a departure from the classroom environments that currently exist within the University, and to enable collaborative and group-orientated activity, but not to be so radical or complex that it would alienate staff teaching in the room.
The development is being evaluated using an ethnography-influenced approach and will inform the development of other learning spaces within the University, including in the new teaching and learning building which is currently underway, and which will house the permanent SOLSTICE Centre.
by Melia Hellmann
August 29th, 2007
Inquiry teaching and the Intel Thinking tools - how technology enriches learning.
Voicethread - Collaborative Learning
January 11th, 2008
The way I look at my learning I see it as a cumulative process whereby I gather what people have done before me and add it to my own domain. I interpret, rearrange, and make sense for myself. Networked learning adds a dimension to that I didn't count on: this process happens at higher speeds which yield greater epiphanies. What is yours like?
Your PLE, or what have you
February 8th, 2008
this is a description of a model for implementing collaborative learning using the ESL class blogs.
A Collaborative Blogging Model
by English 612
May 2nd, 2008
HSU English 612 shares their thoughts on teaching
What did you learn about teaching?
by Dr. Smirnova
October 16th, 2008
discussion on the features, merits and disadvantages of SIM - cooperative/collaborative learning
Social Interaction Model (SIM): Cooperative/Collaborative Learning
March 29th, 2009
an action research project where our Preschool and Primary School network share activities as a learning environment where different tools of social technology as blogs, wikis, syndication, collaborative editing and social bookmarking are used to systematize the interchange and reconstruction of the ICT experiences
Collaborative projects and Web 2.0: a social learning environment
by Dr. Nellie Deutsch
April 8th, 2009
Tell me and I'll forget, show me and I may not remember, involve me, and I'll understand.
Learn how to use Wikieducator, design lesson plans, curriculum development, improve instruction and learning, and collaborate with educators around the world.
The Learning4Content project is inspired by this meaningful native North American proverb. We are building capacity among teachers/educators to develop free content for learning, and prioritize wiki skills training in developing countries.
The Learning4Content project is likely the world's largest attempt to develop wiki skills for education.
Wikieducator and Teacher Collaboration
by How 2 Lrn w ur iPod
April 9th, 2010
Team Project 2: Wikis & Collaborative Tools
February 8th, 2011
My name is John Wu, as an EFL teacher entered the field of ICT in 1999 and from then on started to doing the practices in EFL teaching and learning. Some online collaborative exchange projects were made and I finished my master degree in education,then back to work as an EFL teaching and learning researcher for local municipal educatioin Bureau.
EFL & ICT Integral project co-ordinator in China
February 17th, 2011
Ways social networking and collaborative tools aid the learning of students and professional development of educators.
Social Networking and Collaborative Media
March 29th, 2011
by Caron Mineo
July 21st, 2011
Technology and Teaching
July 26th, 2011
August 5th, 2011
Cultivating an authentic, collaborative learning environment that inspires self-directed learners.
Power of Pull
by Dawn Schafer
November 5th, 2012
In this VoiceThread students will comment on the essential question, "How can collaborative discussions enhance and shape our understanding of a text?".
Unit 2 Essential Question on Collaborative Discussions
October 23rd, 2013
Welcome to our learning environment. We would like to give you a glimpse into our daily experience in B10. Enjoy
B10 Learning Community
by Mrs. Beste
February 4th, 2014
Students build tables to replace their old, wobbly desks
Creating a Better Classroom: Project Based Learning
March 18th, 2014
Gameficiation has broad implications for higher education as the industry begins integrating e-learning tools and courses, and re-thinking engagement and learning for students. Gameification can increase engagement and fun... but at what cost?
Gameification in Higher Education: Evil, or Evolutionary?